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Destiny 2 chaperone catalyst
Destiny 2 chaperone catalyst













Reduced variance in AA scaling between low (35 zoom) and high-zoom (60 zoom) Sniper Rifles.Low-zoom snipers got more of an Aim Assist (AA) reduction than they needed, and high-zoom Snipers are getting some pretty silly headshots right now. We took a big swing at Sniper Rifle aim assist based on zoom in Beyond Light and having seen this play out are revisiting the tuning on the zoom-based AA scaling. We may take a deeper look at Rocket Launchers later. Rocket Launcher subfamilies have lacked meaningful differences for a while now, and their free tracking Precisions are flat-out better, so we're pushing them further apart by adjusting damage. Reduced Blinding and Concussion Grenade damage by 25 percent.We like that the crowd control capabilities of Breech Grenade Launchers in PvE have taken off, but as it stands there isn't a meaningful tradeoff for the added utility that blinding or concussion grenades give you, and it's unreasonable that a way to really annoy other players in PvP can also one-shot them. Increased High-Impact Fusion Rifle PvE damage bonus from 15 percent to 20 percent.Increased High-Impact Fusion Rifle damage per bolt from 62 to 64 (this doesn't seem like a lot, but it allows more rolls to cross bolts-to-kill thresholds).That said, we'll keep an eye on how they're doing and may adjust charge time down a smidge in a future release. So, we're nudging damage up to make it easier for these to land kills at range in PvP and we are bumping the PvE damage scalar. We've definitely seen all Fusion Rifle subfamilies occupy different roles and want to maintain the large differences in charge time to keep these distinct for now. The Season 15 Fusion Rifle rework had a lot of moving parts – rapid-fire, precision, and adaptive Fusions came out of this different but all quite strong, but high-impact Fusions are hurting. Players quickly found another way to execute the quickswap glitch, so we've fixed another animation cancel.Scavenger mods add to this as normal, but we'll be evaluating their place in Crucible in the future.

destiny 2 chaperone catalyst destiny 2 chaperone catalyst

  • The maximum you can pick up off a Special brick is one for a Shotgun, Fusion Rifle, or Sniper Rifle, or equivalent for other weapons.
  • Players now only drop one Special ammo on death (or equivalent), no matter how much they were carrying (as long they weren't completely empty).
  • Following in the Armor Team's footsteps, weapon mods for Legendary weapons are now free and instant to insert.
  • They'll be present by default on all weapons that shipped in Forsaken and later (Exotic weapons prior to Forsaken will be updated in a later release).
  • Kill Trackers were once one reason to Masterwork a weapon, but we now see no reason to gate these behind Masterworking.
  • Of course, there are also some buffs in order, including an overall buff to Exotic weapons that use the Primary slot, which will now do 40% damage to minor enemies. Tap the Trigger was nerfed, but only for Fusion Rifles, or even got out-right removed like Bottomless Grief, Celerity, Underdog, or Air Assault. In short, a lot of the weapons dominating PvP had been hit with a slap on the wrist, particularly guns like Dead Man's Tale, Lorentz Driver, Felwinter's Lie, and more.Īlong these weapons, certain perks also got hit with the nerf-hammer. Destiny 2 The Witch Queen sandbox changes The Witch Queen sandbox will look completely different.

    destiny 2 chaperone catalyst

    While we're still weeks away from The Witch Queen, we now know a huge deal of what players can expect when the DLC arrives thanks to a lengthy This Week at Bungie blog post.















    Destiny 2 chaperone catalyst